1602: Witch Hunter Angela #1 Review
I’ll start by just coming straight out and saying I’m a fan of Angela. I remember being an edgy teen, reading Spawn comics, wearing spiky stuff, and developing a whole new understanding of Angels as bad-asses, and Angela was the top of that food chain. So a while back when it was revealed that Angela was coming to the Marvel Universe, I couldn’t wait. Introduced to the universe helping the Guardians of the Galaxy, then landing her own series in Angela: Asgard’s Assassin, we find Secret Wars destroyed the universe as we know it and now we get 1602: Witch Hunter Angela!
What does 1602: Witch Hunter Angela have to offer? Well, I’m glad you asked! We start our tale following our protagonist as she travels toward her next target. Without too much story or dialogue, we get right into Angela and her sidekick cutting through some stuff. Onto the next hunt… As we get there, a little more groundwork for a story arc gets laid, more stabbing stuff, and we end issue #1 with a warning bestowed upon our lead lady. What will she do with this new information?
I find the charm of this book lies in the artwork more so than anything else. The art goes back and forth between light, simple, and fun to masterfully painted, epically-detailed, Renaissance-esque works of art. Like Magic: The Gathering card kind of epic {nods approvingly}. Not to say that anything else is lacking, but to me, the art is what sticks out here. We get some fun banter between Angela and her buddy, we see familiar characters in new ways (Remember? Battleworld!!!), and there are demons and witches and stuff. Sounds like a win/win to me.
All in all, I’d say 1602: Witch Hunter Angela #1 is a great read. It is fun, has super cool artwork, and is another excuse to see one of my favorites in action. If you don’t take it all too seriously, you might have some fun checking it out, too. Has anyone else given this a chance? How do you feel about it? Let us know and I’ll see you soon for 1602: Witch Hunter Angela #2!